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In a collaborative roleplay setting, conflict is required to push a narrative between characters. Whether this conflict is as simple as an on-the-go robbery, or the assassination of a loved one, its important that certain guidelines are followed for the overall narrative to flow as smoothly as possible.

Outlined here are our "Tiers of Conflict" to help guide your narratives.


Tier One conflicts constitute first encounters. Things like barfights, disagreements over loot that turn hostile, or situations where another’s actions put you or others you care about in danger (ex. Attracting hordes/variants, setting off explosives near friendlies in a fight. One-off things that could branch out and lead to further PvP conflict.

This is generally where
LIGHT TO SEVERE wounds are attained.


Tier Two conflicts are your second, third, or fourth encounters. This level of conflict includes intentional acts of aggression or harm to a person, and are things that typically go back and forth between those involved. Consequences of this Tier are non-permanent, but should be roleplayed appropriately.

This is generally where
MODERATE TO SEVERE wounds are attained.


Tier Three conflicts are where things start to ramp up, and the threat of a CK, Moderate, or Severe injury is more prevalent. Consider Tier Three to be one option for a Climax of a conflict, with a CK being another.

Much like a CK’s permanence, injuries in this tier may be Severe. The severance of a limb, the blinding of an eye, a nasty shotgun blast to the chest. These are injuries that must follow the outlined Wounds. In the apocalypse, breaking a few ribs can be a death sentence; and no solution will bring you back to how you were once before.

Non-Repairable also applies to structures, as well. Tier Three conflicts include the hostile destruction of property, such as; Blowing up a car, setting fire to a base, poisoning crops, etc. These things in our setting are considered deadly and should be done with the full knowledge that they can result in a Tier Three or Four Consequence.

This is generally where MODERATE TO SEVERE wounds are attained.


If proper escalation is followed, with notable events fitting into multiple tiers being cited above, then a CK can be applied for. CK’s, if successful, end in the death of a character and the removal of said character from participating in the remainder of the Book.

Players may also apply for a CK to imprison someone, which may also remove said character from participating in the remainder of the book. Prison rules must be followed accordingly and imprisoned characters may be unshelved at any time to attempt escape.

CK’s are taken very seriously on Pandemonium, and are the absolute last thing that should occur in a PvP conflict. Without proper justification or the proper Tiers being followed, your CK may be denied.

This ends in DEATH, STRAIGHT UP.

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