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SPECIAL ITEMS

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A Special Item helps you to do something you otherwise wouldn't be able to do within our dice system. Your Profession gives you the ability to craft these items.

 

If Single-Use, items must be deleted or consumed after use.

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PIPE BOMB

MATERIALS LIST:

Metal Pipe x2

Scrap Electronics x15

Gunpowder x30

Twine x1

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ACTION:

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Thrower rolls DEFT, Defender rolls RESOLVE. Thrower decides target, and Pipe Bomb explodes in a 1-tile radius from the target. On a hit, the BLEEDING Status Effect is applied.

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Craftable by 'Technologists'.

SMOKE BOMB

MATERIALS LIST:

Cold Pack x1

Newspaper x3

Ripped Sheets x10

Metal Pipe x1

Scrap Electronics x5

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ACTION:

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Roll DEFT (DC12). Select a target-tile, on a Success, `SMOKE` is placed down in a 3-tile radius from the target. A character [OBSCURED]* by smoke has Advantage on Flee Combat. Additionally, all SHARP Attacks fired through SMOKE are at Disadvantage.

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*[OBSCURED] - Draw a Line from Player-to-Player, if the line goes through smoke, they are Obscured.

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Craftable by 'Technologists'.

PATCHKIT

MATERIALS LIST (HERBAL):

Herbal Painkillers x20

Herbal Antibiotics x8

Garlic Poultice x3

Suture Needle x1

Thread (Full Capacity) x1

Bandages x10 OR Sterilized Rags x30

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MATERIALS LIST (CHEMICAL):

Painkillers x10

Disinfectant x4

Alcohol Wipes x5

Suture Needle x1

Thread (Full Capacity) x1

Bandages x10 OR Sterilized Rags x30

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ACTION:

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To use the PATCH KIT, consume the item and perform the HEAL action without a roll. This will heal for +1HP and remove a Status Effect from the targeted player.

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Craftable by the 'Settler', only 3 Patchkit's may be made per-week.

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