top of page

Pandemonium [PZRP] utilizes a simple D20 roll for our combat, both PvE and PvP. We'll be going through all you need to know to make sure your ready for your next encounter! But, you won't be able to get into your first combat without first assigning your characters skills, stats, and profession!

YOUR SKILLS

WHAT MAKES YOU, YOU.

THESE SKILLS MAKE UP WHO YOUR CHARACTER IS. CHOOSE WISELY.


A score of 0 represents complete ineptitude. A score of 3 is the human average, where 5 is considered above average. A score of 7 represents someone who is an expert at utilizing their skill, and can only be attained through the bonuses Professions grant. Choose wisely!

CHARM

…is how appealing, be it physically or emotionally, you come off to other people. In Dice Combat, Charm is used to taunt enemy NPCs, forcing them to attack whoever taunted them on the next turn. High Charm can manifest itself as physical attractiveness, or a charismatic silver tongue. In non-combat scenarios, Charm is utilized to influence interactions with NPC's; human, or not.

BRUTAL
...is the measure of a person's willingness to use their strength. The principal roll used in melee combat, Brutal in dice combat can manifest itself as the force behind a thrown punch, or the technique and training behind the swing of a sword or a jab of a knife. In non-combat scenarios, Brutal rolls can be a test of physical force, ie. being asked to roll Brutal to force open a door, or break open a box.
 
BRUTAL IS THE MELEE ATTACK SKILL. BRUTAL ATTACKS HAVE A 1 TILE RANGE.
RESOLVE
…is a person’s willingness to keep going against all hardships. In Dice Combat, Resolve is mainly used to counter other people’s attacks, ranged and melee alike. It has nothing to do with your characters HP, and is instead interpreted as how you are able to mentally power through a fight.
​
RESOLVE IS THE SKILL ROLLED AGAINST BRUTAL, SHARP, AND DEFT.
SHARP
...is how keen your eye is. Relating to a person's ability to perceive the finer details and their hand/eye coordination, Sharp is the only roll used for ranged attacks, whether it's shooting a gun or utilizing a bow and arrow. Outside of combat, Sharp is straightforward, and used mostly for tests of visual perception and attentiveness.
​
SHARP IS THE RANGED ATTACK SKILL. SHARP ATTACKS HAVE A 16 TILE RANGE.
DEFT
...is a person's agility and movement. In Dice Combat, deft decides your movement range, and is used to dictate the effectiveness of attacks that involve throwing (usually explosives, like pipebombs or molotovs.) Outside of combat, Deft is used to test how well a character can move, jump, and conquer physical obstacles through use of their agility. In terms of theft tickets, Deft is also used to determine how stealthy you are.
​
DEFT IS THE THROWABLES SKILL, AND IS USED TO DETERMINE YOUR MOVEMENT. DEFT ATTACKS HAVE A 6 TILE RANGE.
WIT
...is a measure of intelligence and prowess, both emotional and mental. In dice combat, Wit is primarily used in the healing of damage, having to meet a DC of 12 in order to gain health back after losing it to a failed resolve roll. Outside of dice combat, Wit is used to test a character's intellect or medical know-how.