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Pandemonium [PZRP] utilizes a simple D20 roll for our combat, both PvE and PvP. We'll be going through all you need to know to make sure your ready for your next encounter! But, you won't be able to get into your first combat without first assigning your characters skills, stats, and profession!

YOUR SKILLS

WHAT MAKES YOU, YOU.

THESE SKILLS MAKE UP WHO YOUR CHARACTER IS. CHOOSE WISELY.


A score of 0 represents complete ineptitude. A score of 3 is the human average, where 5 is considered above average. A score of 7 represents someone who is an expert at utilizing their skill, and can only be attained through the bonuses Professions grant. Choose wisely!

CHARM

…is how appealing, be it physically or emotionally, you come off to other people.

BRUTAL
...is the measure of a person's willingness to use their strength. 
 
BRUTAL IS THE MELEE ATTACK SKILL. BRUTAL ATTACKS HAVE A 1 TILE RANGE.
RESOLVE
…is a person’s willingness to keep going against all hardships.
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RESOLVE IS THE SKILL ROLLED AGAINST BRUTAL, SHARP, AND DEFT.
SHARP
...is how keen your eye is. Relating to a person's ability to perceive the finer details and their hand/eye coordination.
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SHARP IS THE SKILL USED FOR THROWN AND RANGED ATTACKS. RANGED ATTACKS HAVE A 12 TILE RANGE, AND THROWN ATTACKS HAVE A 6 TILE RANGE.
DEFT
...is a person's agility and movement. 
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DEFT IS USED TO DETERMINE YOUR MOVEMENT. 
WIT
...is a measure of intelligence and prowess, both emotional and mental. 
LUCK
...is a person's chances to beat the odds.

YOUR STATS

Your Stats are your HP (Hit Points) and Movement. HP and Movement work in tandem with not only your Skills, but each other. Ensure you understand how they interact to best represent your character.

"HP" (HIT POINTS)

MOVEMENT

Your HP determines your ability to continue on in combat. Every player-character has 5 total HP, that which decreases as rolls are failed.

Every player-character starts with 5 Movement which can increase or decrease depending on your Deft skill, or your Armor Bonus.

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For every 2 points in Deft, your Movement increases by 1.

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PROFESSIONS

The following Professions are a representation of your characters old-world self. These must relate to your characters backstory. Choose wisely!

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Profession-based rerolls may only be called after the initial roll has been decided, and before the next person's turn in Initiative order has began.

DAREDEVIL (LEGACY)

+2 LUCK, +1 RESOLVE

Can reroll one non-offensive roll per encounter.
Must take new roll.

LOOKOUT (LEGACY)

+2 SHARP, +1 RESOLVE

May reroll one Sharp roll per encounter.
Must take new roll.

Daredevils can range from adrenaline junkies who take it too far, to the expert procrastinator that manages to get things done in the knick of time. Some call it skill, while some call it luck, but in either case, they manage to find themselves on the up-and-up every time. Professional gamblers, stunt-doubles, procrastinators, and those who manage to skate life by the skin of their teeth are just some examples of Daredevils.

Lookouts are keen-eyed individuals who know how to pay attention to detail. Whether it’s catching a change in signature in search of fraud or discerning shades of camouflage during a hunt, Lookouts can point out any change or discrepancy. Investigators, detectives, birdwatchers, stargazers, and hunters are but a few examples of Lookouts

SAVANT (LEGACY)

+2 WIT, +1 CHARM

Can use the “Instruct” action with a roll as a free action once per encounter.

For some, a mind is a blade honed by books and the pursuit of education. Savants are just so, with a penchant for curiosity that seems to never be sated. Ranging from professors and students to bookworms that gobble up whatever their library card would allow them, Savants manage to find space for any new field that catches their interest.

PIONEER (LEGACY)

+2 BRUTAL, +1 RESOLVE

Can craft 3 PATCH KITs per OOC week.

PATCH KIT:
Spend a Patch Kit to use the HEAL action without a roll.


 

Pioneers know how to make the best of what little that they have, whether it’s living off of the land in a rural farmstead or finding themselves hiking atop a mountain’s peak. Endurance and persistence are keys to a Pioneer’s success. Able-bodied Pioneers could be soldiers, homesteaders, farmers, preppers, or explorers.

HEALER (LEGACY)

+2 WIT, +1 SHARP

Can clear one Moderate Wound per OOC day.

ACROBAT (LEGACY)

+2 DEFT, +1 WIT

May use the Dodge or Dash action as a free action once per encounter.

Healers find themselves fixing what was once broken, whether it be someone injured in a fight or doing their best to soothe the mind of someone who is stressed. Harboring a keen mind that can diagnose any issue, Healers are combat medics, doctors, nurses, veterinarians, or those who choose to stitch wounds rather than create them.

Acrobats are fleet-footed, on-your-feet thinkers that are defined by their agility and wit. Ranging from sports players and athletes to professional criminals, these individuals meet on the middle-ground of their dexterity and quick thinking.

THESPIAN (LEGACY)

+1 CHARM, +1 DEFT, +1 WIT

May reroll one Charm roll per encounter.
Must take reroll.

TINKERER (LEGACY)

+1 WIT, +1 DEFT, +1 BRUTAL

Can craft, and use, Special Item bombs.


 

Thespians are those who have dedicated themselves to creating works of art, or those who naturally find themselves taking center stage in conversation. Dancers, artists, content creators, comedians and musicians are just a few examples of what a Thespian could find themselves being. A silver-tongue is a good weapon as well, to con-artists and swindlers alike.

Scrappers are those that are good with their hands and mind, those who pick apart devices to see how they work. A knack for destroying and creating, scrappers can include the likes of engineers, skilled laborers, mechanics and those who let their curiosity lead them before anything else.

BUILDINGIN-GAME

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STEP 1:

Click the         to access your Character Menu. 

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STEP 2:

Click the                       button under the           tab to open up the Dice UI.

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STEP 3:

When settings your stats, you can use the + and - buttons aside the Skill names. This will increase, or decrease, your Skills +/- 1. 

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To set your Profession,  you can click on the arrow in the drop down box. 

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Ensure that when you are done allotting your Skill Points, and picking your Profession, that you press the 

Save button; that will turn white when all points have been allotted. 

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Pandemonium [Project Zomboid RP]

Copyright Notice
© 2025 Pandemonium [Project Zomboid RP]. All rights reserved.

PANDEMONIUM: The Dice System and all related written content, rules, mechanics descriptions, and terminology presented on this website are the intellectual property of the creator, @therackisback and protected by copyright law. Use on any other RP server, platform, or community—public or private—is strictly prohibited without express written permission from the creator, @therackisback. If you are interested in licensing or adapting the system for use elsewhere, please contact the site owner via Discord @therackisback or via email at therackisback421@gmail.com

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